Use the full-screen button for 720p resolution or use the link below for a larger window. Shadow of the Colossus on PS2 and in its new HD incarnation. In fact, this hand-encoded video should stream more easily than a great many of the standard def videos we have on the site. As per the Ico video, we can run the footage at full speed at 720p owing to the simplistic nature of the visuals. Both Ico and Colossus on PS3 run at 30 frames per second, though the latter only upscales when in 1080p mode.Īs for the boost to image quality, here's a special 13 minute presentation that shows the entirety of the Shadow of the Colossus intro sequence running on both PlayStation 2 (in 16:9 mode) and PS3. The good news with the PS3 version of Shadow of the Colossus is that the performance is much more consistent, with none of the sudden lurches between 30, 20 and 15 frames per second that characterised the PS2 original. As we detailed in our original article, the Japan Studio pushed the hardware to its limits - the result being a very inconsistent frame-rate. Shadow of the Colossus on PS2 saw a boost in resolution (512x448) and a significant boost in the quality of the artwork. Use the full-screen button for HD resolution or use the link below for a larger window. Ico compared on the PS2 and PS3 - upscaled SD vs. In these comparisons, what we're trying to show is both versions running at their very best, so this mode is engaged. This is because Bluepoint has included full pixel modes that open up the screen somewhat. You may notice that the PS3 versions have considerably more "real estate" on-screen compared to the original games. In turn, this means we can use the original audio too - another welcome bonus. In this Digital Foundry comparison video, we've matched up PS3 and PS2 versions shot-by-shot to the exact frame, and thanks to the lo-fi nature of the footage, we're able to run this video as is, without the usual need we have to slow down our comparison videos to 50 per cent speed. ( Note: While the video below is 720p, Ico can run at native 1080p) Ico originally ran in a very low resolution, even by PlayStation 2 standards - 512x224 - so the jump to full 1280x720 is quite remarkable. Let's kick off with the game that stands to get the biggest image quality upgrade. Since then, aside from a trailer or two, there hasn't really been much we could follow up on.Ī couple of weeks back, Bluepoint Games' conversions finally arrived, allowing us to finally compare the new code with the original PlayStation 2 games from Sony's Japan Studio. Finally! Over 14 months ago we heard that Ico and Shadow of the Colossus were being remastered in high definition for the PlayStation 3, and we offered up some HD emulation to give you some idea of how these classic games could look on the latest Sony console.
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